I live to craft compelling brand stories through shiny, spring-loaded, super-charged and research-hardened user experiences that are shot from a strategy-aligned catapult fabricated from sheer awesomeness aimed right at the faces of unsuspecting humans — resulting in collisions that produce delightfully surprised squeals of joy.
I like to frolic hard and work harder in places where the rules are made up as you go along or are broken enthusiastically at every turn by agile teams of whip-smart troublemakers.
I crave projects that are as varied as they are challenging, coming in rapid-fire succession or at a smooth, steady cadence. I'm as comfortable flying solo as I am leading teams as long as I get to keep my hands busy and dirty buried deep in the work.
I am a UX Jack in the Box armed with a black bag chock full of creative and strategy Kung Fu. All I require is a firm willing to wind my spring and watch me go.
How I Earn Bread For My Butter
As Web Architect for Meteor Entertainment, I lead the effort to deliver a next-generation game publishing platform for the web that will provide unparalleled access to video gamers in the core market to enjoy uniquely disruptive Free-To-Play game titles and powerful digital community and marketplace content surrounding it — all in the goal of providing a complete, end-to-end User Experience that will deeply impact the current Free-to-Play gaming landscape.
We are currently preparing for the commercial release of the ground-pounding, nitro-fueled, mech-stomping First-Person-Shooter “Hawken” — leaving open beta sometime later this year.